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chefpyro:
“vahkas:
“ chefpyro:
“ dunmer-dovahkiin:
“ radiantraiment:
“Did You Know: In Saarthal, when Tolfdir says “I’ve never seen this in Nordic ruins before. Look at all these coffins!”, he’s referencing the ceiling rather than the tombs on the...

chefpyro:

vahkas:

chefpyro:

dunmer-dovahkiin:

radiantraiment:

Did You Know: In Saarthal, when Tolfdir says “I’ve never seen this in Nordic ruins before. Look at all these coffins!”, he’s referencing the ceiling rather than the tombs on the walls?

never once in my life and hours of gameplay have i ever looked up in this chamber

you could probably write a paragraph or two about how they could have led the player’s eye upwards in some way since this is legit some cool environment design but they just completely failed to cause the player to see it

Wouldn’t it genuinely be as easy as Tolfdir saying “Whoa, look up there!”

yes. it would.

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    Doom (2016) got players to look up by using simple but distinct visual elements - namely contrasting color and...
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    having tons of low-level draugr fall from the ceiling just to get up and start scrapping would be horrible and amazing
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    I mean, you already have an NPC talking about the thing. Just have him say “Look up, I’ve never seen anything like it’Or...
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